Tag: indie games

It’s a looker!

It’s been a while since I posted an update here; been so busy at work that I simply haven’t had the time. I’ll pick up the phase and start making shorter, more compressed updates on where we are at to keep this blog alive and healthy. The goal was to make the process transparent after all.

So, what’s up?

I can proudly say that we’ve got the first playable demo of the tutorial up and running! It’s unpolished, buggy, and lacks many of the mechanics and features we want to include, but it’s alive!

We took part in Living Game Intelligence Network game workshop, in which we got some priceless feedback on the demo; it was an overwhelmingly positive experience and we definitely intend to conduct regular playtest sessions in the future. It’s hard to see the forest for the trees when you’re looking at the game every day and getting some fresh eyeballs on it from time to time totally helps to notice flaws. If you’d be interested in playtesting the demo, feel free to holla me via email, Linkedin (Oskar riekko) or just comment below this post.

Sneak peeks

Finally, finally, finally we’ve got something to show of the game! Here’s footage of the game’s core loop; the dialogue and the skill checks incorporated in it. Still a work in progress, but all the puzzle pieces are in place.

Conversation with a fellow mercenary; a moody Frenchman named René.

Here’s another one from one of the more finished interiors. It misses some clutter, cables and whatnot, but it’s definitely starting to look like something!

An oil rig’s surveillance room. A service robot is doing a terrible job at hiding in the corner.

This is all I’ve got to show for now, but I’ll post more once I can find the time.

If you’re interested in following our game-making journey, click the button below; it will take you to a landing page which allows you to subscribe to our email list.

Smell you later!